![]() Get practice questions, video tutorials, and detailed study lessons Get Your Study Guide Registration The content areas will be mixed together and the actual balance of questions you see will depend on exactly how many questions you end up getting on the test. ![]() Questions will not appear in any particular order. Airway, Respiration, and Ventilation (18%-22%).For each of the first four areas, the questions are split between Adult (85%) and Pediatric (15%): The exam is split into five content areas. If you do well on the first question, the second question will be harder conversely, if you do poorly on the first question, the second question will be easy. The first question is judged to be of medium difficulty, and depending on your performance, the next question may be easier or harder. This exam is a computer-adaptive test (CAT), so depending on your performance, the difficulty of your test will increase or decrease as you go on. These questions are used to evaluate future exam questions’ fairness and validity. Ten of the questions are unscored “pretest” questions. The EMT exam contains between 70 and 120 multiple-choice questions, and you will be given 2 hours to complete it. You must have successfully completed the National Registry cognitive exam and a state-approved psychomotor exam.You must have a current CPR-BLS for Healthcare Provider or similar credential.You must have successfully completed a state-approved EMT course that meets NEMSES standards.To be eligible for the EMT exam, you must meet all of the following requirements:
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![]() ![]() ( Star Trek) Indeed, melding created a strange sense of euphoria in the participants. Kirk of the alternate reality, both seemed emotionally affected by the experience, and Spock apologized, explaining that emotional transference was a side-effect of the melding process. ( ENT: " Fusion", " Stigma", " Kir'Shara")Īnother side-effect was the transfer of emotion. It is likely that the ignorance of this cure was due to the widespread prejudice against melders, a prejudice that was not shared by a group of Vulcans called the Syrrannites. Vulcan medicine of the mid-22nd century held that there was no cure however, the disorder was known in Surak's time, as was its cure: a corrective meld performed by an experienced melder. If left untreated, the disorder was fatal. ( Star Trek III: The Search for Spock)Īn improperly trained melder who initiated a mind meld could cause a degenerative neurological disorder known as Pa'nar Syndrome to develop in the meld recipient. ( ENT: " Stigma")ĭuring the 23rd century, mind melding became more commonplace when a Vulcan was near death. ![]() As a result, other Vulcans considered those who were natural "melders" to be outcasts. Because of the apparent intimacy of melding, Vulcans during this era considered it a deviant practice defiant to the ancestral teachings of their society. ( DIS: " Battle at the Binary Stars")ĭuring the 22nd century, mind melding was believed to be an ability only a minority of Vulcans were born to do. This then enabled an enhanced form of telepathic contact, sometimes over many light years. ( TOS: " Dagger of the Mind", " The Devil in the Dark" VOY: " Ex Post Facto", " Meld", " Flashback" Star Trek III: The Search for Spock) In some cases, portions of one melder's katra could be left behind with the other. Aftereffects could be treated with the drug lexorin. The melding resulted in some loss of identity, and could be difficult to break, especially when the subject's mind was powerful or dynamic. It could be physically debilitating for both parties and involved pressure changes which could potentially aggravate existing conditions. ( Star Trek III: The Search for Spock TOS: " Return to Tomorrow", " Turnabout Intruder" TNG: " The Schizoid Man" DS9: " The Passenger", " Facets" VOY: " Warlord") ( Star Trek III: The Search for Spock ENT: " The Forge") Vulcans (and Trill, through the zhian'tara ritual) did this without aid, whereas a number of people and species were able to achieve similar feats with technology, such as the Arretans, Janice Lester, Dr. ( Star Trek II: The Wrath of Khan, Star Trek III: The Search for Spock) A special, appropriately prepared receptacle, such as a katric ark, could also be used. ( VOY: " Think Tank")Ī mind meld could even be used to transfer the entire personality or " soul" (known to Vulcans as the katra) of an individual into another body. Dukat explained this ability to resist as "simply a matter of discipline." ( DS9: " The Maquis, Part II") Hazari could also resist a mind meld. Cardassian Gul Dukat resisted a forcible attempt by Vulcan Maquis member Sakonna to mind meld with him during an interrogation Sakonna performed on behalf of the Maquis. Some species, including Cardassians, could resist the technique, shielding their thoughts from the attempted probe. ( Star Trek VI: The Undiscovered Country) ( TOS: " Mirror, Mirror", et al.)Ī mind meld could also be used by its initiator to probe another person's mind, while the melder shielded his or her own mind from being read by the other participant. ( TOS: " The Devil in the Dark") When physical contact was used in a mind meld with a humanoid, the initiator placed the tips of their fingers at key locations on the head of the other participant. Physical contact was not strictly required but could enhance the effectiveness of the Vulcan's telepathic abilities. ![]() Updated and fixed debug options, now supporting lightmap debug options. Reworked rendering system again fixing most bugs introduced in v1.28+ Improved transparency rendering in the nether. Fixed lightning bolts, also working in nether now. Fixed block entities (banners, heads etc) Stained glass reflections are not working in end dimension Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error. Disabled polished reflections by default Fixed transparency rendering on dropped blocks #Nostalgia shaders minecraft 1.16.3 modsįixed blending and transparency issues with mods Fixed lightning effect on charged creepers Fixed several issues with mob entities and block entities not blending together correctly. Block breaking animation is not displayed correctly. Rain is a bit glitchy on hand/handheld items. ![]() Added waving lanterns and option to toggle it. Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog. Implemented a workaround that should fix missing shadows, optifine bug. Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead. Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled. Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc) #Nostalgia shaders minecraft 1.16.3 driversįixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards) Updated option "dof strength" it is a slider now and is called blur amount instead. ![]() Fixed transparency rendering issues against the sky Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting. #Nostalgia shaders minecraft 1.16.3 modsĪdjusted nether visuals to be more like vanilla (fog strength) Added support for blue and grey nether biomes (soul sand valley, twisted forest, basalt deltas - fog color, lighting would make lava blue aswell) Support for 1.16.1 (with all its new ids) Fixed nether fog issues in older MC versions.#Nostalgia shaders minecraft 1.16.3 drivers. |